COURSE
DESCRIPTION
ARTS 2348 is an introductory course to digital
media with an emphasis on the medium as a vehicle for creative expression. We
will utilize multiple forms of software and digital tools, consider forms of
output such as print/web/ and video, and explore the way digital media shapes
our culture, from social networking to GPS navigation. There will be demos on
technique as well as lectures and presentations of contemporary digital media
art and design.
You will be expected to learn using some kind of a
computing device – however this is not just a software-training course.
Advanced technical skills are not necessarily required to make conceptually
challenging and interesting digital media art. Ze Frank's crowdsourcing
projects require little but a simple set of instructions and some savvy use of
social media . You will be challenged constantly to communicate interesting
ideas and questions with these new tools - the true challenge of this course is
to engage in the creation of thoughtful and well-designed experiments.
COURSE OBJECTIVES
• Students will become familiar with a variety of free, open source, and
industry standard software packages for digital image editing.
• Students will learn the basic structure of digital media materials, from
introductory computer programming basics to digital image file structure.
• Students should be able to construct work for multiple formats, including
print, motion and web designs.
• Demonstrate
effective communication, critical thinking, and teamwork skills.
Students
should be aware of the many subgenres of digital media, not limited to but
including:
Art games, Computer music, Cyberarts, Digital
illustration, Digital imaging, Digital painting, Digital photography, Digital
poetry, Dynamic Painting, Electronic music, Evolutionary art, Fractal art,
Generative art, Interactive art, Motion graphics, Data visualization, Photo
manipulation, Pixel art, Render art, Software art, Systems art, Tradigital art
COURSE
RULES
1) Projects: Each student will complete a total of
6-7 class projects. These projects are due at the beginning of the class
critique. They must also be in the format specified on the project description
on the class blog. Incorrect or late projects will be assigned a point loss at
the discretion of the instructor.
2.) Critiques: Students are expected to participate
in class critiques of works, both completed and in progress. As the term
evolves, we will orient towards weekly progress critiques. Talking about your
work and the work of others is a crucial aspect of design. Learning to
articulate what your work is about is just as important as the actual making of
the work. The ideas shared in an open critique will help us all learn from each
other and greatly increase our ability to understand our creative practice.
Absences on critique days will result in a zero on the current project.
3.) Blog: www.arts2348.blogspot.com: All
assignments and required source material will be posted online, such as
tutorials, class projects, and related links.
4.)
Supplies: USB Drive (8 gb is optimal, more is better), headphones, and a
camera. Can be purchased at Staples, or Walmart, or whatever giant corporation
you choose to support. Cell phone cameras are acceptable for this course. No
textbook is needed, they are expensive and often out of date by the time of
publication.
5.) Attendance: mandatory at all class sessions.
Class moves fast and it is extremely difficult to catch up unless you take
responsibility and look up anything you missed. More than three absences
(excused or unexcused, they are all the same) lower your final grade 1 grade
down each absence. Come prepared for work in class or you will receive an
absence. Looking at on the internet during a class discussion or tutorial will
give you an absent mark, no questions asked.
Since
most class material is covered at the beginning of class, being notably tardy
also counts as an absence.
6.) Grading: There will be 6 or 7 projects that are
worth 100 points. Students will be graded according to how well their projects
reflect an understanding and a willingness to experiment with the techniques,
issues and practices covered in class. The grade breaks down in three ways:
Craftsmanship
Attention to detail and presentation is essential
to all digital studio projects given in this class. Each assignment should be
well crafted and presented with pride. If the work is not well crafted you will
be asked to do it over, or receive a poor grade. Digital craft has technique
and quality just as the other arts.
Thoughtfulness
When form and content are married, there is poetry.
Careful attention to the relationship between content and form are an important
part of your grade. We are not looking for pretty pictures. I am looking for
thoughtful work.
Effort
Final grades are the total of all projects grades,
attendance, and participation. Coming to class, and finishing the assignments
does not guarantee a good grade - effort does.
LAB
ETIQUETTE
Students are responsible for the frequent and
methodical back-up of their class work over the course of the semester. Data
loss—from a lost, fried and/or stolen hard drive, or satanic software
- cannot be used as an excuse for late or missing
work. Students are responsible for the re- creation of any required files that
go lost or missing. Back up your work weekly.
Students are not permitted to use the internet or
any electronic devices during lectures or student presentations. Cell Phones
must be turned off unless instructed otherwise. Headphones must be used with
sound projects.
COURSE SCHEDULE (Schedule Subject to Change)
Week 1 intro/digital imaging/web design
Week 2 advanced digital imaging/appropriation
Week
3 digital montage
Week 4 image compositing
Week 5 vector graphics
Week 6 typography
Week 7 glitch art
Week 8 programming
Week 9 spring
break
Week 10 animation
Week 11 -12 advanced motion graphics
Week
13 -16 Final Projects
ACADEMIC HONESTY
For no reason shall you present someone
else’s work as your own . As digital artists, we will be looking at, quoting,
and referencing the work of others. This is acceptable and even desirable.
However: You must be clear when the work of another is involved in the creation
of your work.
To that end, you must
cite inspiration, quotation, and appropriation in every
assignment. Turning in work made before this class,
or from other classes, is also a violation of academic honesty. Disciplinary
action may be taken beyond the Department of Fine Arts.
STUDENTS WITH
DISABILITIES
It
is the policy of Tarleton State University to comply with the Americans with
Disabilities Act and other applicable laws. If you are a student with a
disability seeking accommodations for this course, please contact Trina Geye,
Director of Student Disability Services, at 254.968.9400 or geye@tarleton.edu. Student Disability Services is located in Math
201. More information can be found at www.tarleton.edu/sds or in the University Catalog.
STUDENT SERVICE
In
support of Tarleton’s core value of service, each student is expected to
participate in a service learning experience on April 6th during Spring
term week of service. This experience will challenge students to be engaged in
the local community, address a community need, connect course objectives to the
world around you, and involve structured student reflection. In this service
learning experience, you will not only enhance your knowledge and skills, but
actively use those skills as you serve your community. (Dwayne Snider, Associate Provost)
No comments:
Post a Comment