Tuesday, January 31, 2017

Laurel Nakadate - Relative Strangers

Brain Games - In Living Color

  Brain Games S03E01 In Living Color from Reginald Lee on Vimeo.

Project 3 Composite

Jessica Wascak

This assignment will be constructing a photomontage by compositing different digital images together to form both a coherent design and to suggest new forms of meaning behind the images.  In this assignment you will take a high resolution portrait image (preferably .tiff)  from the Library of Congress.  You must find a portrait, however it maybe be full figure or not.  You will fully cut out the portrait image from it’s background and place it in a new photoshop document.  

Your new Photoshop document must be 11 x 14 inches at 300 ppm.  Keep in mind the resolution of the image you are downloading to avoid quality loss.  In this document, I want you to create a composite using the older photo with your own photographic imagery and design sensibility to create a modern interpretation of the portrait.  

When is it due? 

You will present your work and turn it in at the start of class on Thu 2/16 (TR class) or Wed 2/15 (MWF class)


Portraits can tell stories about people, but in ways that rely heavily on photographic signifiers.  Facial expressions.  The background.  The clothes, the light/color, everything is part of the story.  

Consider using the portrait subject as an avatar for an imagined character, or a self portrait.  Consider using empathy to try to illustrate the “true” character of the portrait.  

While you want your image to be cohesive, you do not need to make a photo realistic composite.  

Consider expressive use of design elements such as line, texture, and color.  

Monday, January 23, 2017

Project 2 Glitch

Glitches, pauses, beeps, sweeps, and creeps...these are the artifacts that occur when our digital media break down.  I like to think of it more like the digital media we are gazing upon is taking the opportunity to show us it's means of construction.  Sometimes these moments are temporary glitches, sometimes they make our image, data, game, etc unreadable.  This project is learning how to embrace, create, and control those chance moments to make new images.  The purpose is to continue to learn how digital works are constructed through hacking code, and to continue the themes of the last project of play.  These works will also introduce an embrace of random results which can be rare in our heavily controlled media environments.  
What is due and when:
Create a series of glitch art pieces (minimum 3).  These works can be audio, video, or photo based.  Please be prepared to present three finished works at the beginning of  class 1/31 (TR class) or Wed 2/1 (MWF class)
Ideas to consider:
Fan artParody, Media Critique, Satire, Databending, Glitch ArtTranscoding
Watch and Look at Artists to look at for inspiration

The Art of Glitch | Off Book | PBS Digital Studios 

Glitch Artists Collective
Jehad Nga, The Green Book Project
James H. Connolly
Rosa Menkman
Daniel Temkin
Phillip Stearns 
Joseph Nechvatal
Nam June Paik

Thursday, January 19, 2017

HTML editing tutorials

Get to know the World Wide Web consortium's website for all things about web standard program languages. For example they have a good scripting tutorial for HTML.

Here is another from codeacademy.

And another.

Tuesday, January 17, 2017

Project 1 Re-Create

You ever do that throwback Facebook thing when everyone posts an old picture of themselves?   What if we tried to recreate the past, what if we where who we were then but now?  Follow? I would like to work from a project started by web designer Ze Frank. Basically the purpose of the project is to find an old photo of yourself as a child and restage it, as much as humanly possible, as an adult, without too much digital effects. Here are some examples online.

When and what do I turn in?

The old and new image on Friday (1/20) if you are in the MWF class or Thusday (1/19) if you are in TR class.

You will come to class prepared with both photos, the original in some digital form (the actual file or a link from a webpage), and the 2017 version. Then we will put both on the computer and use the images as a starting point for our photoshop/web design lecture.

What does it all mean?

If your original images go back far enough, you probably don't really remember the time the person clicked the shutter of you. However, you know you remember this one moment in time because the photograph validates it. So do you really have a memory of a moment or a memory of a photograph? If the photo didn't exist would you remember it the same way? Basically memory, like identity, is a construction, so really this project is just an explicit example of how we look back at the past through the eyes and mind of an adult.

Class Syllabus


ARTS 2348 is an introductory course to digital media with an emphasis on the medium as a vehicle for creative expression. We will utilize multiple forms of software and digital tools, consider forms of output such as print/web/ and video, and explore the way digital media shapes our culture, from social networking to GPS navigation. There will be demos on technique as well as lectures and presentations of contemporary digital media art and design.

You will be expected to learn using some kind of a computing device – however this is not just a software-training course. Advanced technical skills are not necessarily required to make conceptually challenging and interesting digital media art. Ze Frank's crowdsourcing projects require little but a simple set of instructions and some savvy use of social media . You will be challenged constantly to communicate interesting ideas and questions with these new tools - the true challenge of this course is to engage in the creation of thoughtful and well-designed experiments.


Students will become familiar with a variety of free, open source, and industry standard software packages for digital image editing.
Students will learn the basic structure of digital media materials, from introductory computer programming basics to digital image file structure.
Students should be able to construct work for multiple formats, including print, motion and web designs.
Demonstrate effective communication, critical thinking, and teamwork skills. 

Students should be aware of the many subgenres of digital media, not limited to but including:

Art games, Computer music, Cyberarts, Digital illustration, Digital imaging, Digital painting, Digital photography, Digital poetry, Dynamic Painting, Electronic music, Evolutionary art, Fractal art, Generative art, Interactive art, Motion graphics, Data visualization, Photo manipulation, Pixel art, Render art, Software art, Systems art, Tradigital art


1) Projects: Each student will complete a total of 6-7 class projects. These projects are due at the beginning of the class critique. They must also be in the format specified on the project description on the class blog. Incorrect or late projects will be assigned a point loss at the discretion of the instructor.

2.) Critiques: Students are expected to participate in class critiques of works, both completed and in progress. As the term evolves, we will orient towards weekly progress critiques. Talking about your work and the work of others is a crucial aspect of design. Learning to articulate what your work is about is just as important as the actual making of the work. The ideas shared in an open critique will help us all learn from each other and greatly increase our ability to understand our creative practice. Absences on critique days will result in a zero on the current project.

3.) Blog: www.arts2348.blogspot.com: All assignments and required source material will be posted online, such as tutorials, class projects, and related links.

4.) Supplies: USB Drive (8 gb is optimal, more is better), headphones, and a camera. Can be purchased at Staples, or Walmart, or whatever giant corporation you choose to support. Cell phone cameras are acceptable for this course. No textbook is needed, they are expensive and often out of date by the time of publication.

5.) Attendance: mandatory at all class sessions. Class moves fast and it is extremely difficult to catch up unless you take responsibility and look up anything you missed. More than three absences (excused or unexcused, they are all the same) lower your final grade 1 grade down each absence. Come prepared for work in class or you will receive an absence. Looking at on the internet during a class discussion or tutorial will give you an absent mark, no questions asked.
Since most class material is covered at the beginning of class, being notably tardy also counts as an absence.

6.) Grading: There will be 6 or 7 projects that are worth 100 points. Students will be graded according to how well their projects reflect an understanding and a willingness to experiment with the techniques, issues and practices covered in class. The grade breaks down in three ways:

Attention to detail and presentation is essential to all digital studio projects given in this class. Each assignment should be well crafted and presented with pride. If the work is not well crafted you will be asked to do it over, or receive a poor grade. Digital craft has technique and quality just as the other arts.

When form and content are married, there is poetry. Careful attention to the relationship between content and form are an important part of your grade. We are not looking for pretty pictures. I am looking for thoughtful work.

Final grades are the total of all projects grades, attendance, and participation. Coming to class, and finishing the assignments does not guarantee a good grade - effort does.


Students are responsible for the frequent and methodical back-up of their class work over the course of the semester. Data loss—from a lost, fried and/or stolen hard drive, or satanic software
- cannot be used as an excuse for late or missing work. Students are responsible for the re- creation of any required files that go lost or missing. Back up your work weekly.
Students are not permitted to use the internet or any electronic devices during lectures or student presentations. Cell Phones must be turned off unless instructed otherwise. Headphones must be used with sound projects.

COURSE SCHEDULE (Schedule Subject to Change)

Week 1 intro/digital imaging/web design
Week 2 advanced digital imaging/appropriation 
Week 3 digital montage
Week 4 image compositing 
Week 5 vector graphics 
Week 6 typography
Week 7 glitch art 
Week 8 programming 
Week 9 spring break 
Week 10 animation
Week 11 -12 advanced motion graphics
Week 13 -16 Final Projects


For no reason shall you present someone else’s work as your own . As digital artists, we will be looking at, quoting, and referencing the work of others. This is acceptable and even desirable. However: You must be clear when the work of another is involved in the creation of your work.
To that end, you must cite inspiration, quotation, and appropriation in every
assignment. Turning in work made before this class, or from other classes, is also a violation of academic honesty. Disciplinary action may be taken beyond the Department of Fine Arts.


It is the policy of Tarleton State University to comply with the Americans with Disabilities Act and other applicable laws. If you are a student with a disability seeking accommodations for this course, please contact Trina Geye, Director of Student Disability Services, at 254.968.9400 or geye@tarleton.edu. Student Disability Services is located in Math 201. More information can be found at www.tarleton.edu/sds or in the University Catalog.


In support of Tarleton’s core value of service, each student is expected to participate in a service learning experience on April 6th during Spring term week of service. This experience will challenge students to be engaged in the local community, address a community need, connect course objectives to the world around you, and involve structured student reflection. In this service learning experience, you will not only enhance your knowledge and skills, but actively use those skills as you serve your community. (Dwayne Snider, Associate Provost)